3D work

I started 3D modeling in high school and went on to compete at the SkillsUSA Missouri State and National Championships. Here are some of my models!

Caelum

Project for CTAN491L - Pipeline and Character Modeling for Animation
Fall Semester, 2020

For the focus of the class

Software used: Autodesk Maya, Zbrush

Caelum_clay1

Venti Model

For the focus of the class

Software used: Autodesk Maya (modeling)

Fall Semester, 2020
Project for CTAN491L - Pipeline and Character Modeling for Animation
benti%20comp_CLAY_edited

benti%20comp_edited

Portal 2

SkillsUSA District Competition Winners
February 16, 2016

I worked with Dzung Nguyen to fulfill the competition prompt of modeling a panel and a robot. I modeled and clay-rendered the panel as well as textured my partner's robot model.

 

We were given 4 hours to complete all components and placed first, advancing to the state and national competitions.

Software used: 3D Studio Max

Portal2_angled
Portal2_front

1/1

Star Wars

Group Project for Computer Aided Design 2
January 24, 2016

I worked with my classmates (6 students) to model ships for a final end render that incorporated all of our models. I was assigned the X-Wing, which I modeled, textured, and rendered. Model is uploaded to SketchFab.

Software used: 3D Studio Max

Tales of Zestiria

Pair Project for Computer Aided Design 2
January 24, 2016

I worked with my classmate, Dzung Nguyen, on this project. She modeled and textured the environment, which was based off of the village of Marlind from Tales of Zestiria.

I modeled, textured, and rigged the character, Mikleo from Tales of Zestiria. Animations were pre-made. Model is uploaded to SketchFab.

Software used: 3D Studio Max

Landscapes

Mushroom Village, Solo Project, 2016

3D Studio Max

Town inspired by Ding Dong Dell (Ni No Kuni)

Pair project with Dzung Nguyen, 2016

3D Studio Max

© 2020 by Joanna Yu