Concept Artist, 3D Artist | USC Advanced Games Project Thesis
November 2017 - Present
VR flight-based arena shooter
"Ascend is a first-person VR arena shooter with an immersive flight locomotion system. Rise to greatness by engaging in intense aerial combat!
In the world of Ascend, discover a vibrant dystopia filled with ambitious and scrappy survivors battling for glory through deadly jetpack warfare. Most of humanity has left the Earth for a future in the stars, and those that remain have been driven into visceral combat among one another for the only things they think matter. In the arena, you control your destiny."
- Game Description
Ascend is a USC Games 2018 Advanced Games Project led by Audrey Cheng and Mark Yampolsky.
As a concept artist, I was brought on the project early in its development and provided initial development sketches and designs for the original pitch deck. I iterated on Gloriana, one of the two playable heroes in the game, and created 3D environmental models for the game maps.